Indoor Volleyball Rules
NFHS RULES GOVERN PLAY WITH THE FOLLOWING MODIFICATIONS
Players may play on one team in each league. A team competes with 6 players, however, minimum number of players is 3. All players must be registered and checked in before the game begins.
Rock/paper/scissors determines which team receives the choice of either the serve or the court.
The best of three games will win matches. Each non-deciding game will be won by the team that first scores 25 points with a minimum two-point advantage (no scoring cap). If there is a deciding game, it will be won by the team that first scores 15 points with a minimum two-point advantage (no scoring cap). Point will be scored on each rally. If the receiving team wins the rally, they score a point and gain the serve.
Rest periods between games of a match shall be no longer than 2 minutes.
Each team is permitted 2, 30-second team time-outs per game. Time-outs may be requested to an official only when the ball is dead and are not in effect until the official recognizes the time-out with a whistle or hand signal and vocal command.
Players are asked to wear tennis shoes for their own protection. We will not permit anyone to play with hard-soled shoes or sandals. Participants with casts (especially hand or wrist) will not be allowed to participate. Leave all jewelry at home. The IM Department strongly recommends that no jewelry be worn in IM competition.
Do not chase loose volleyballs into other courts while play is in progress.
The server has 5 seconds to begin the serve from the time the official signals the serve with a whistle.
The service zone includes the full width of the 9-meter area behind the end lines. The server may move freely within the service zone. At the moment of the service hit or takeoff for a jump service, the server must be completely in the service zone and not touching the court (end line included) or the playing service outside the zone. After the service, the player may skip or land outside the zone including the court.
If the server tosses the ball and does not serve it he does NOT need to let it bounce before he re-tosses it.
Net Service Is In Play. A served ball that hits the net does not result in the service team losing its serve. The net serve is considered in-play, unless 1) it does not continue over the net or 2) lands outside the opposing team’s court-side untouched by the opposing team.
SPIKING & BLOCKING
The receiving team is not allowed to block or spike a served ball.
A spiker must contact the ball on his/her own side of the net, but may in the course of the follow through reach over (but not touch) the net.
Back line players while inside the attack zone (10 feet from the net) may not play the ball directly into the opposite court if contact is made when any part of the ball is above the top of the net.
The team that has affected the block shall have the right to three more contacts, with the blocker having the right to make the first of the three allowable hits.
A ball hit into the net, may still be kept in play (up to 3 hits) provided that a player does not make contact with the net.
Players may not touch the net. If 2 opposing players touch the net simultaneously, the ball is declared dead and is replayed.
A ball hitting the ceiling, lights, rafters, etc. is playable (up to three hits) when it remains in the court-side of the team in play of the ball. A ball that makes contact with the same objects and proceeds to the opposing team’s side of the court is rendered a “side-out”.
A ball that makes contact with the side walls (including the slanted walls of the running track at IM East) is rendered a "side-out".
A ball that makes contact with the IM West glass backboards and supporting structures should be ruled as follows:
- If it makes contact on a serve it is ruled a dead ball and side out is awarded to the opposing team.
- If it makes contact and rebounds back to the team that played the ball, it is ruled “in-play” up to three (3) hits.
- If it makes contact and goes over the net and remains in-bounds, it’s a dead ball.
- If it makes contact and goes over the net and is proceeds out-of-bounds, it is ruled a “side-out”.
The ball must be returned over the net in 3 hits or less.
It is legal to contact the ball with any part of the body as long as the ball rebounds immediately. It may not "lay" against the body or forcefully kicked. If a player touches the ball or the ball touches a player, it is considered as a play on the ball. Except in the following case: A ball touching the body more than once in succession is legal when played off a hard-driven spiked ball, or blocked and played again by the blocker.
If 2 players on the same team contact the ball simultaneously, it counts as one contact, and any player may play the ball.
One may play the ball twice during a volley, but not twice in succession, unless played directly off a block.
When a ball touches a boundary line, it is considered in play.
Rule of Three (3): If a ball is played by more than two players on a team, the ball must be played by both genders. The order is not relevant. If three contacts of the same gender occur the official will blow the play dead and award the opposing team the serve and the point.
Players are not permitted to scoop, hold, and lift or push the ball. The ball may never be contacted with an open-hand underhanded motion.
In addition, during the first hit of the team, except when serving, the ball may contact various parts of the body consecutively, provided the contacts occur during one action.
An official may (at their own discretion) penalize a team one point or loss of serve for intentionally delaying the game.
Each team may choose to rotate extra players into the server's position on a continuous basis. In all substitutions participants must inform the official on the net and wait for the official to initiate the substitution.
All substitutions must be made within a 15-second time limit. If changing time exceeds 15 seconds, a team time-out will be charged. If a team has none of its 2 allotted team time-outs remaining, point or side-out will be awarded to the other team. An injury substitution is not considered as one of the 2 allowable time outs.
If a player arrives after the first game of the match has started, and her/his name is on the roster, that player will be allowed to play in the game as a substitute if the team uses regular substitutions.
Unsporting conduct includes actions which are unbecoming to an ethical, fair, and honorable individual. it consists of acts of deceit, disrespect or vulgarity, and includes taunting.
No player, teammate, coach and/or team attendant shall act in an unsporting manner while on or near the court before, during, or after a contest.
Unsporting conduct includes, but is not limited to: disconcertion, attempting to influence the decision of a referee, disrespectfully adressing a referee, questioning a referee's judgment, showing disgust with referees' decisions, disrespectfully addressing, baiting, or taunting anyone invlolved in the contest, making any excessive requests designed to disrupt the contest, and using profane/vulgar language.
Unsporting conduct shall be penalized as follows: 1) a verbal warning from a referee for the first minor offense 2) yellow card for a second minor offense 3) red card for first serious offense or third minor offense. The accumulation of two yellow cards or one red card will result in player ejection. Any player ejected for unsportsmanlike conduct will be required to leave the facility (out of sight, out of sound) and will be required to serve a suspension from Intramural competition.
Any player who accumulates three yellow cards throughout the season will be required to serve a suspension.
Any team who accumulates three yellow cards, two yellow cards and one red card, or two red cards during a contest will forfeit that contest.
GAME TIME IS FORFEIT TIME! Teams are strongly encouraged to arrive 15 minutes early for their games. Any game whose outcome is declared a forfeit will result in a loss being credited to the forfeiting team. A forfeit will be declared under the following conditions:
- A team does not field the required number of eligible players by the designated game time.
- A violation of any rule as stated in the Intramural Sports Code of Conduct.
In the event of a multiple forfeits by the same team, that team will not be eligible for playoff competition. Multiple forfeits may also result in the team being dropped from the league prior to the completion of the regular season; teams that are removed due to forfeits are not eligible to receive refunds.
It is University policy that alcoholic beverages may not be consumed in University recreational areas.
Please cooperate with the Intramural Department in keeping both your players and spectators from bringing alcohol to the building. Any person or teams that consume alcoholic beverages before a game will not be permitted to participate. Opponents, officials and supervisors are responsible to report such incidents.
To be valid, a protest must be registered verbally with an official prior to the completion of a contest, and the supervisor must be advised at the time the incident occurs. The game will then continue under protest. Written support of protest must be presented to the sport administrator before 12noon the following day. If this procedure is not followed, the protest will be dropped and the incident closed. Only rule misinterpretations or player eligibility may be protested.
Participants are responsible for any and all injuries sustained while participating in the Intramural program. Please leave all jewelry at home. Report all injuries to the supervisor.
A team consists of 6 players, 3 women/ 3 men or 4 women/ 2 men. Teams may compete with 3, 4, or 5 players in the following male/female ratios: 2 women/ 1 man, 1 woman/ 2 men, 2 women/ 2 men; 3 women/ 2 men.
The serving order must alternate men and women. (Exception, 2/1 and 3/2 player ratio)
The net height will be co-rec height (7'8”).