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5 on 5 Basketball Rules

MSU

MICHIGAN STATE UNIVERSITY

RECREATIONAL SPORTS AND FITNESS SERVICES

BASKETBALL RULES

 

NFHS Rules will govern all play with the exception of those listed below.

PLAYER ELIGIBILITY:  All team members must be currently enrolled students, faculty, or staff at Michigan State University and must appear on a team roster in order to play.  Players are only allowed to play for one team in each league that they qualify for.  Varsity basketball award winners from any 4-year college/university are not eligible unless 4 years have lapsed since the end of the season in which the last award was earned.

TEAM ROSTERS:  All players must appear on the team roster and check in using their valid MSU ID with the scorekeeper in order to play in a game. Former professional basketball players are not allowed to play at any time. Only one former varisty basketball player and only two current club basketball players are allowed per team. Former varsity basketball players and current club basketball players cannot play on the same team at any time.   

STARTING THE GAME: Each team must have at least 4 players present, ready to play, at the designated game time. A forfeit will be declared if a team is not ready to play at game time.

PLAYING PERIOD: A game will consist of two halves of 20 minutes each (running time) with three minutes between halves.  The clock will not stop for a foul, a held ball, or a violation until there is less than two minutes remaining in the second half or less than 1 minute remaining in an overtime period.  The clock will stop for injuries and for an officials time out at any point in the game.

TIME OUTS: Each team is allowed two thirty second time outs per half.  Time outs do not carry over from one period to the next.

FOULS: Team foul totals and individual foul totals will be recorded. An individual will be disqualified after commiting his/her fifth foul and will be ejected after committing two technical fouls, one flagrant foul, or one flagrant technical foul. Free throws will be awarded for all fouls committed on a player in the act of shooting and for all fouls committed after the 6th team foul. The 7th, 8th, and 9th team foul will result in single bonus (1-and-1) Free throws. All fouls committed after the 9th team foul will result in double bonus (2) free throws.

OVERTIME:  When the score is tied at the end of regulation, the game shall continue without a change of baskets for an overtime period of 3 minutes (2 minutes running time, 1 minute of stop time) with an intermission of 1 minute before the extra period.  A jump ball at center court will start the extra period. All foul totals carry over into overtime and are administered the same as during a regular period. Each team is allowed one time-out in the overtime period, timeouts do not carry over from regulation in to overtime. If the score is still tied after an overtime period during regular season play, the game ends in a tie. Playoff games will continue to play extra periods until a winner is determined.

SUBSTITUTIONS:  Substitutes must check in at the scorer's table and will enter the game only when beckoned by the officials. Players may re-enter as many times as desired uless disqualified as a result of personal fouls or ejected by officials. Failure to wait for the official's signal to enter will result in a warning to both teams and a technical foul thereafter.

EQUIPMENT:  Closed toed gym shoes with a non-marking sole must be worn. Hats, bandanas, "do-rags", jeans, and jewelry are prohibited. The HOME team will wear white numbered jerseys. The AWAY team will wear green numbered jerseys. Players may wear their own jersey, given that the color matches the rest of the team, and it has a unique number. All players who check out a jersey from the officiating staff must wear a full t-shirt under that jersey.

TIME REMAINING:  To prevent confusion, team members will not be allowed to count down the time remaining in a game. A technical foul will be called on the offending team, two points and the ball will be awarded to the offended team.

MERCY RULE: To provide everyone with a quality playing experience, a "mercy rule" will take effect if the point differential reaches 50 points at any time during the game or at 30 points with less than 5 minutes remaining in the game.

PLAYER, COACH, AND SPECTATOR CONDUCT:  Use of harassing language or other behaviors that relate to a person's race, age, sexual orientation, ethnic origin, handicapping condition, or political persuasion is not acceptable in MSU intramural programs.  Consequently, intramural staff have the authority and responsibility to penalize, disqualify, and/or eject intramural participants engaging in such behaviors.

Refer to the Intramural Sports Participant Handbook for specific infractions and enforcement of Conduct violations.

PLAYOFFS:  Any team qualifying for the playoffs will not be allowed into the playoffs if:

The team has had more than two ejections during the regular season. (Note: Any player ejected for unsportsmanlike conduct during the playoffs will not be eligible for the remainder of the playoffs.)

The team has a player(s) who has been ejected from a game but has failed to meet with Intramural Sports Staff prior to the last day of regular season play.

The team has forfeited more than one game during the regular season. 


CO-REC MODIFICATIONS

PLAYERS:

A playing team of five members must consist of 3 women and 2 men.

A playing team of four members must consist of 2 men and 2 women.

There are no other restrictions or point modifications in CoRec basketball.

Revised 10/2016

 

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